selfie

Steven Yang

Programmer Designer 3D Artist

Home GitHub Twitter Contact

Revisiting Coco2dx

January 23, 2015

It’s been almost a year since I really seriously worked on cocos2dx. Cocos2d was perhaps the first real game framework I worked with. Going through the process of setting up the work enviroment and actually making games taught me a heck of a lot about software development. After dappling with other engines like Unity and Unreal, I decided to take a look again at the old framework I started out with.

() Read more »


Unreal Gamejam Post-mortem

January 18, 2015

I just completed my project for the Unreal Gamejam! That last day was pretty rough because I had so many bugs I put off from the previous days. I had to cut out a lot of the things I wanted to add just so the game could be presentable. I was able to get the core gameplay working, but that was it. Finishing the proper gameloop and displaying the score would’ve dramatically upped the replay value of this game, but I’m not too disappointed about how it turned out. I learned a ton more about Unreal 4 just by going through the process from start to finish.

() Read more »


Unreal Gamejam

January 15, 2015

I’m about to start working on my project for the Unreal Engine 4 gamejam. It seems like they have it every month, so I’m hoping this becomes a a regular thing for me to put my gamedev skills to use! The theme for this one is “Back to Square One”. My initial thought was to create a rogue-like game as starting over is part of the mechanics. I want to keep making VR apps, so this one will definitely include. Unreal Engine for the most part makes it really easy to hook up games to VR. Every month Epic adds new features that make the overall development for VR smoother. I’ll go into detail of Unity and Unreal in a future blog post, but for now, I’d like to say I’m really enjoying working with Unreal at the moment. It’s just so powerful!

() Read more »